saʴý

Skip to content

100 Mile House developer, 22, raises millions for Friday Night Funkinsaʴý video game

Cameron Taylor now full-time video game developer and CEO of his own company
28026836_web1_210127-OMH-Cameron-Taylor_2
Week 4 by Phantom Arcade. (Photo submitted)

Helping to create Friday Night Funkinsaʴý has changed Cameron Taylorsaʴýs life.

Just over two years ago, Taylor started the video game project, enlisting the help of his friends on the Newgrounds website. It was meant to be a fun homage to the rhythm games of Taylorsaʴýs childhood and a chance to practice his programming skills.

But after raising $2.2-million on Kickstarter, the project has propelled Taylor full-time into the role of video game developer and CEO of his own company.

saʴýIsaʴým just a small-town boy from 100 Mile House but now I guess Isaʴým the CEO of small video game company as I manage this whacky situation Isaʴýve gotten myself into,saʴý Taylor, 22, said. saʴýEver since I was a silly little teenager at PSO (Peter Skene Ogden Secondary) I just wanted to make video games with a bunch of different people and now itsaʴýs like saʴýgo, here it is.saʴý

Taylor and the gamesaʴýs co-creator and artist David Brown had initially hoped to raise $60,000 so they could turn Friday Night Funkinsaʴý into a full game. Their goal, however, was met within a few hours and everything started moving at saʴýlightspeed,saʴý with a million raised within a few days. The campaign ended at US$2,247,641 with 58,561 backers from around the world.

Over the last seven months, the pair have been learning how to manage that money by creating the Funkinsaʴý Crew, a C-corporation based out of Philadelphia. Taylor said he became CEO in a coin toss with Brown becoming the companysaʴýs president. Two other friends form their core team, while others are involved on a contract basis or collaborate on music.

He said they sometimes feel like saʴýkids playing dress-upsaʴý and attending online shareholder meetings with his friends has been a surreal experience.

READ MORE:

saʴýWesaʴýre just kind of these young little creative type people. Our normal lives up to this point have not prepared us for the logistics of managing all these people and this money,saʴý Taylor said. saʴýIt can be a little punishing at times but thatsaʴýs the game development life.saʴý

Friday Night Funkinsaʴý is a music-based rhythm game in the style of Rockband where players hit keys to sing along to the music. The plot follows the player-controlled boyfriend engaging in singing battles with his girlfriendsaʴýs evil dad, mom and their various henchmen across multiple levels.

Friday Night Funkin’s cassette tape style soundtrack art by evilsk8r. (Photo submitted)
Friday Night Funkinsaʴýs cassette tape style soundtrack art by evilsk8r. (Photo submitted)

The group has spent the last few months writing a variety of new songs for the complete game. The popularity of their initial demo has led to some saʴýcrazy collaborations,saʴý Taylor said. He is keeping the artistssaʴý identitiessaʴý under wraps until the game is ready to be released.

The best part, Taylor said, is hesaʴýs been able to work with a musician whose style has heavily influenced the gamesaʴýs music. Taylor wouldnsaʴýt name the musician, who was well-known in the late saʴý90s, and said working with him has been saʴýjust as beautiful as yousaʴýd imagine.saʴý

saʴýIt reassures us that, damn this is going to be a good video game wesaʴýre going to make. It might take a while to get there but at the end of the day it will be something that is highly polished and has a refined taste,saʴý Taylor said.

Taylor said the experience has taught him a lot about programming tricks, helping the entire team, grow from amateurs to professionals. He feels blessed the project has been able to push them all forward.

Concept art for Friday Night Funkin’s soundtrack by PhantomArcade and HellKat. (Photo submitted)
Concept art for Friday Night Funkinsaʴýs soundtrack by PhantomArcade and HellKat. (Photo submitted)

Some of the new features Taylor is working on as a result of the Kickstarter, include adding multiple new levels, a custom character creator, a mobile build, online multiplayer and modes that would remix songs and make the game harder.

saʴýThe plan is now much grander than originally intended just over a year ago,saʴý Taylor said. saʴýThe pieces are starting to fall into place and it makes game development a little less scary.saʴý

Taylor hopes his story will inspire others in small towns that they can achieve their dreams, no matter how big.

saʴýPeople can just do anything they put their minds to. Coming from small-town 100 Mile House you really can make a game a project like this from the internet. You donsaʴýt have to be from the big city, you donsaʴýt have to go to some college, anyone can make stuff happen the way they want to.saʴý



patrick.davies@100milefreepress.net

Like us on Facebook and follow us on

28026836_web1_201113-OMH-Local-Game-Designer-Funky-Nights_1
Cameron Tyler, otherwise known as ninjamuffin99, worked together with friends from Newgrounds to design a demo for Friday Night Funkin. Now thanks to a Kickstarter that raised $2.2-million Taylor is now in the process of turning the demo into a full game. (Photo submitted)


Patrick Davies

About the Author: Patrick Davies

An avid lover of theatre, media, and the arts in all its forms, I've enjoyed building my professional reputation in 100 Mile House.
Read more



(or

saʴý

) document.head.appendChild(flippScript); window.flippxp = window.flippxp || {run: []}; window.flippxp.run.push(function() { window.flippxp.registerSlot("#flipp-ux-slot-ssdaw212", "Black Press Media Standard", 1281409, [312035]); }); }